Google blames developers for Stadia problems instead of their own inferior product
Google says it is developers’ fault playing games on Stadia is such a horrible experience
Let’s face it, whenever there is a problem with any Google service, it is never Google’s fault. At least, according to Google.
That company line raised its ugly head again this week as Google blamed developers for Stadia’s problems as many games have already fallen far short of the promised 4K resolutions and 60fps.
According to Google, their obviously inferior product is not to blame, however. Instead, it is the game developers that are choosing the wrong resolution and framerate. (Pull the other one it’s got bells on it?)
The statement Google released about the massive ongoing problems with the just released Stadia said this:
“Stadia streams at 4K and 60 FPS – and that includes all aspects of our graphics pipeline from game to screen: GPU, encoder and Chromecast Ultra all outputting at 4k to 4k TVs, with the appropriate internet connection.
Developers making Stadia games work hard to deliver the best streaming experience for every game. Like you see on all platforms, this includes a variety of techniques to achieve the best overall quality. We give developers the freedom of how to achieve the best image quality and frame rate on Stadia and we are impressed with what they have been able to achieve for day one.
We expect that many developers can, and in most cases will, continue to improve their games on Stadia. And because Stadia lives in our data centers, developers are able to innovate quickly while delivering even better experiences directly to you without the need for game patches or downloads.”
The developers that already have games on Stadia must be thrilled with that response, because doesn’t that pretty much tell them Google is not going to be doing much to fix the problem?
Why would they if it’s “the developers’ fault?”
The ones currently developing games for the new gaming platform must also be extremely nervous about how well their product will perform.
After all, if games like Red Dead Redemption 2 and Destiny 2 look and play so terribly on Stadia, what chance do other developers have of their games performing any better?
Especially as Google is throwing developers under the bus if games are not performing as Stadia owners were promised and expected, instead of admitting Stadia is an inferior product and should still be in beta it performs so poorly.
Will Google Stadia ever be relevant in the gaming world?
As for Stadia ever becoming relevant in the gaming world, just like we have said since we first found out about the cloud gaming service, that is not likely to happen.
As not only was Stadia released long before it was actually a stable product, it being a service gamers will be excited about boils down to people having a fast enough Internet connection to use it.
As most people do not have and will not have the fast Internet speeds Stadia requires for the foreseeable future, it is hard to see how Stadia can dig itself out of the hole it is already in reputation-wise just six days after release.
Especially as, according to Dave Lee in his video below, even for people with fast Internet it doesn’t actually seem to make that much difference. Google Stadia still plays terribly.
In other words, why would anyone buy a Stadia when games play much better on every other available platform? I know I certainly wouldn’t.